Tag Archives: Callois

Self Initiated Project – Update

As of now I don’t think I’ve posted very much about my Self Initiated project on here but I’m going to go over what the current situation is with it.

Originally my idea was to create an arena combat game where two players can fight against each other using momentum based combat; my reasoning for this was to utilise Roger Callois’ theory of play by focusing on the competitive aspect, Agon. However, due to time constraints and the fact I have multiple other projects going, I’ve decided to adapt the competitive aspect and also integrate a chance element, Alea; I’m going to swap the arena style combat for wave based survival gameplay. By doing this I will be implementing Alea in the ability for the player to survive, there will still be competitive aspects in the style of leaderboards and score systems.

I designed the game around my own player type, based on Richard Bartle’s 4 player types; out of Achiever, Killer, Socialiser, and Explorer I come under the Killer player type. For definitions of each type click HERE.

The aesthetic design hasn’t changed, it’s still going to be a SteamPunk design but I have changed what my initial level was going to be. Originally my level was going to be a library designed for movement and combat interaction; now however, I’m going to be designing Victorian train station that will work with both parkour/high speed movements and zombie survival. At this time I already have a train built and the station laid out.

I will post again when I’ve developed more…