As part of my 3D Realisation module I was tasked with researching a typical high street and designing, and modelling, a building that could be found there; the model is to be used with Unreal Tournament 4 so player accessibility has to be taken into account. I have already posted about my research, you can find the main post HERE.
The design of my building is based on two separate buildings, both of which are located around the city centre in Hull (my home town). The first building is located on Humber street named “The Warehouse”. Its architecture is from the mid 1900’s and has been used for many different purposes over the years; I chose this building because of it’s simplistic architecture, but mainly because I knew I could make an interior with it.
The second building is located near the train station. I chose this building because of its derelict and abandoned façade.
I liked the idea of having a run-down garage type building and decided to mash the two together (kind of like a Frankenstein’s Monster but in building form; just imagine lightning cracking behind me when I drew the image below).
Originally my design was to supposed have a tree that wound through the middle of the building, however this proved too difficult for the player to climb so I scrapped the idea and went with boxes instead. The exterior of the building was subject to some change over the modelling period, adding things like bins and rubble to make the scene a little busier.
The model itself is to scale of a 2 story building in height, and twice as wide as a typical store front (roughly 10 meters).
Another issue I had with my model was that I was only supposed to use 2 materials for the whole building; I, however, used 24…. This is an issue I’m going to have to resolve for future projects. Because of the large amount of materials the model broke when I put it into Unreal Engine 4, causing the lighting to break over the entire model; I have tried to rectify this issue, however, it was unsuccessful, so this is something I’m going have to keep in mind when I model in the future.
Below are renders of my final building, they show both the exterior and interior of the model: